And Then There was One

Client
Fresh Media
Duration
2018
Project Type
Interactive Narrative

In 2018 I co-curated Fresh Media Gallery and also exhibited my piece.

And Then There was One is a choice-driven narrative in the style of a short video game experience. It gives players the opportunity to interact with 4 characters and change their fates forever. The medium for and Then There was One varies. It could be a mobile application or a console game. For the early prototype, I tried a touchscreen mounted on the wall; players stand in front of the screen, put on headphones and touch the screen to interact with the narrative.

Inspired by real stories of people trapped in US airports after the Travel Ban happened, this narrative revolves around four Iranian passengers held by the TSA in Boston Logan airport. With different backgrounds, they have traveled to the US for different reasons. A TSA agent is commanded by his superior to check these four Iranian passengers and their belongings and eventually let only one of them enter the US. Players take over the role of the TSA agent. They meet the passengers, go through their belongings and choose one of them to be allowed to enter the country. After making the final decision, a video shows the fates of the four Iranian passengers and what will happen to them because of one choice.